SDEF
// -----------------------------------------------------------------------------
//  $Logfile:: /Quake 2 Engine/Sin/Base Sin Data/Models/Inventory/oxygen.def  $
// $Revision:: 4                                                              $
//   $Author:: Joeske                                                         $
//     $Date:: 10/19/98 12:24a                                                $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// This is a model definition file.  It is to be used in conjunction with Sin.
//
// -----------------------------------------------------------------------------
// MODEL DESCRIPTION:
// Oxygen Tank model for the Re-Breather Powerup.
//
// MODEL AUTHOR:
// Michael
//
/*SINED Powerup_Oxygen (.3 .3 1) (0 0 0) (0 0 0)
Oxygen 
*/

// -----------------------------------------------------------------------------
// FILE DECLARATIONS
//
// Model Commands
path models/items/o2tank
scale 0.5

// Base Model
o2tank.sbm

// Skins
normal      o2tank_yellow.tga
			

// Normal Animations
idle        o2tank.sam
pose        o2tank.sam

// -----------------------------------------------------------------------------
// INITIALIZATION SECTION
//
!init:

// Class Setup
server classname Oxygen
server maxamount 3

// Sound Aliases
server respawnsound
server aliascache snd_pickup "player/pkup/health/health1.wav"

// Icon and Inventory Name
server iconname "i_oxygen"
server itemname "Oxygen Canister"

// -----------------------------------------------------------------------------
// MAIN SECTION
//
!main:

// -----------------------------------------------------------------------------
// SOURCESAFE Update Log
//
// $Log:: /Quake 2 Engine/Sin/Base Sin Data/Models/Inventory/oxygen.def       $
// 
// 4     10/19/98 12:24a Joeske
// Adjusted scale from 1.0 --> 0.5
// 
// 3     10/19/98 12:19a Joeske
// Fixed some formatting issues and texture references.
// 
// 2     10/16/98 12:27p Mph
// 
// 1     10/08/98 11:18p Joeske
// Added in to VSS.
// 
// 2     9/30/98 2:44p Joeske
// Added in formatting.
// 
// -----------------------------------------------------------------------------


